![]() The only trick to Adaptive is how you have to set v-sync in the game to off while the driver is set adaptive. There's also the "Adaptive Half" setting, for those whom hate tearing on the screen, but can't get the full "fps=Hz" thing to work out. The other thing with v-sync at this point in time is how handy the Adaptive setting is: If you're fps is not near the Hz of your monitor, it gets out of the way. There was an Direct3D Overrider that came with the original RivaTuner It's not updated anymore, and doesn't come with MSI Afterburner/ EVGA PrecisionX, or the underlining RivaTuner Statistics Server the two share, but it's not hard to find (read: ) But for the likes of us, it's easier to just set "d3d9_TripleBuffering = 1" in the user.cfg. There's also this old rule of thumb about setting triple buffering with v-sync: Well, the setting in the driver is for OpenGL only, so you have to find another way. While a Pre-rednered Frames of 3 is a defacto standard, you often have to turn it down with an active v-sync. ![]() ![]() The "Prefer Max Performance" thing just masks bigger issues If, at the end of a whole mess of tweaking, you can't find a setting that both keep the clocks up and not cost you some fps, then you can go "Max Performance."
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