But HWiNFO shows the "correct" fan speed (e.g., matching what PX1 shows). MSI Afterburner seems to have the same "compressed" fan speed percentage, as does FurMark. To get 60% fan speed, I have to set FanControl to 72%. For instance, to get 20% actual fan speed, I have to set FanControl speed to 44%. So actual_speed = (specified_speed - 30) * 10 / 7. ![]() ![]() Specifically, the 0-100% range in PX1 is "compressed" into the 30-100% range in FanControl. One thing I've noticed that's weird on the 3080 Ti XC3 is that the fan speed percentage in FanControl doesn't match the speed the Precision X1 shows. I use FanControl for all my desktop's fans (case, CPU, GPU), so it's really nice it works for the GPU's third fan too.
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![]() ![]() Pikachu first appeared in Pokémon Red and Green in Japan, and later in the first internationally released Pokémon video games, Pokémon Red and Blue, for the original Game Boy. * Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions When Did Pikachu First Appear In Pokemon Red ![]() * Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions. Make sure that you have space in your party, then save your game. ![]() Look for a delivery man to receive Pokemon. To claim Ashs Pikachu, you need to travel to Pikachu Valley, located on Route 4 on Akala Island. Players who attend screening of Pokemon Movie: I Choose You! Movies in Japan can obtain QR Code that allows them to obtain Ash Cap Pikachu on Ultra Sun and Ultra Moon like one detail in the picture above. The M20 hat is the last variation of the Ash hat that Pikachu can wear and is a combination of League Expo and Pokemon Ultra Sun and Moon design. You will see Pikachu on the menu wearing an Ash iconic hat. To obtain Ashs Pikachu this time around, players need to go to the Mystery Gift menu and input Code PIKACHUM20 on a copy of Sun or Moon. HOW TO GET PIKASHUNIUM Z // ASH HAT PIKACHU QR CODE!!! – Pokemon UltraSun ![]() For example, a surf map might not have the movement settings correctly applied, or the bots needed simply do not spawn. What generally happens if you don’t follow the provided instructions is that you enter the map, but it doesn’t behave the way it’s intended to. Those are generally pretty easy, like choosing the correct game mode when entering the map or inserting a certain console command. Make sure to read them and use the settings written. ![]() Those can generally be found on the map description, on the Steam Workshop page. Some of the most complex maps (or made by less experienced modders/mappers) require some tweaking to be played the way the creator wanted/they’re supposed to. There might be a few caveats, though, and that’s what I’m going to talk about next. As you can see, it’s entirely integrated within the game, which makes everything easier. Or you go through the menus to the tab “Workshop Maps”. You have two options: either you open it via the console with the command: map *map name* After the download is finished, you can access it through your game. ![]() The only trick to Adaptive is how you have to set v-sync in the game to off while the driver is set adaptive. There's also the "Adaptive Half" setting, for those whom hate tearing on the screen, but can't get the full "fps=Hz" thing to work out. The other thing with v-sync at this point in time is how handy the Adaptive setting is: If you're fps is not near the Hz of your monitor, it gets out of the way. There was an Direct3D Overrider that came with the original RivaTuner It's not updated anymore, and doesn't come with MSI Afterburner/ EVGA PrecisionX, or the underlining RivaTuner Statistics Server the two share, but it's not hard to find (read: ) But for the likes of us, it's easier to just set "d3d9_TripleBuffering = 1" in the user.cfg. There's also this old rule of thumb about setting triple buffering with v-sync: Well, the setting in the driver is for OpenGL only, so you have to find another way. While a Pre-rednered Frames of 3 is a defacto standard, you often have to turn it down with an active v-sync. ![]() ![]() The "Prefer Max Performance" thing just masks bigger issues If, at the end of a whole mess of tweaking, you can't find a setting that both keep the clocks up and not cost you some fps, then you can go "Max Performance." |
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